Continuous Integration/Continuous Deployment is a cornerstone of modern software engineering methodology. In short, the goal is to always have recent builds of the software available to test against. These builds are automated and the build system runs a series of automated tests run against them after a successful build.
A quick demonstration of blending panning textures applied to a small object. This scene is rendered in Unreal Engine 4 using a dynamic light to cast shadows. Unreal Engine 5 should improve this scene, albeit marginally. Lumen supports emissive GI, which should improve the subtle lighting between the incense sticks.
Nanite in Unreal Engine 5 enables far greater geometry density. When using this awesome technology for floor geometry, some of the older techniques for achieving visual effects no longer work. A prime example of this is the use of water puddle shaders. When using normals to fake geometry, layering puddles