European MetaHuman

A gallery post about using Mesh to MetaHuman with a European face.

Older metahuman to Unreal

Built from the sculpt I display on my blog's front page, this metahuman is an attempt running through the process with a European face. I wouldn't say it was any more successful: this metahuman exhibits the same errors around the eyes as my previous metahuman.

The issue isn't as visible on this metahuman, though I did still have to reduce the eye region influencer to 0.5. It doesn't fix the issue, but it makes it far more passable as the likeness of the front-page character. I have a potential fix for the issue, but I've yet to test it.