A discussion of the character and technical art disciplines. In this section, I cover creating and implementing artwork for games.
Current Lumen Mirror Reflections on Pascal
Originally, I was going to explain the effect in the header image. I even had a part about the requirements I had for this small scene, but instead, I'm interested in the Lumen reflections here. These comparisons are from Unreal 5.0.3 running on a pre-raytracing-hardware GPU, so take
Incense Tech Art
A quick demonstration of blending panning textures applied to a small object. This scene is rendered in Unreal Engine 4 using a dynamic light to cast shadows. Unreal Engine 5 should improve this scene, albeit marginally. Lumen supports emissive GI, which should improve the subtle lighting between the incense sticks.
Unreal Engine 5 – Nanite and Water
Nanite in Unreal Engine 5 enables far greater geometry density. When using this awesome technology for floor geometry, some of the older techniques for achieving visual effects no longer work. A prime example of this is the use of water puddle shaders. When using normals to fake geometry, layering puddles