A quick demonstration of blending panning textures applied to a small object. This scene is rendered in Unreal Engine 4 using a dynamic light to cast shadows. Unreal Engine 5 should improve this scene, albeit marginally. Lumen supports emissive GI, which should improve the subtle lighting between the incense sticks.
Nanite in Unreal Engine 5 enables far greater geometry density. When using this awesome technology for floor geometry, some of the older techniques for achieving visual effects no longer work. A prime example of this is the use of water puddle shaders. When using normals to fake geometry, layering puddles