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Artwork

A discussion of the character and technical art disciplines. In this section, I cover creating and implementing artwork for games.

LiveLink Facecap to Maya
Artwork

LiveLink Facecap to Maya

This post covers how to get LiveLink data from Unreal Engine into Maya

  • Chris Anderson
Chris Anderson Mar 27, 2022 • 2 min read
Low-poly Incense Tech Art
Artwork

Low-poly Incense Tech Art

A quick demonstration of blending panning textures applied to a small object. This scene is rendered in Unreal Engine 4 using a dynamic light to cast shadows. Unreal Engine 5 should improve this scene, albeit marginally. Lumen supports emissive GI, which should improve the subtle lighting between the incense sticks.

  • Chris Anderson
Chris Anderson Oct 31, 2021 • 1 min read
Result banner image
Artwork

Unreal Engine 5 – Nanite and Water

Nanite in Unreal Engine 5 enables far greater geometry density. When using this awesome technology for floor geometry, some of the older techniques for achieving visual effects no longer work. A prime example of this is the use of water puddle shaders. When using normals to fake geometry, layering puddles

  • Chris Anderson
Chris Anderson Sep 20, 2021 • 2 min read
Artwork

Rendering Characters in Unannounced Project

  • Chris Anderson
Chris Anderson May 28, 2021 • 2 min read
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