European MetaHuman
A gallery post about using Mesh to MetaHuman with a European face.
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Built from the sculpt I display on my blog's front page, this metahuman is an attempt running through the process with a European face. I wouldn't say it was any more successful: this metahuman exhibits the same errors around the eyes as my previous metahuman.
The issue isn't as visible on this metahuman, though I did still have to reduce the eye region influencer to 0.5. It doesn't fix the issue, but it makes it far more passable as the likeness of the front-page character. I have a potential fix for the issue, but I've yet to test it.
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